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Standards/Terms


Look below for Computer Science MN Standards and Common Terms.  

Computer Science Standards

The Minnesota K-12 Academic Standards set the expectations for achievement in every content area (Physical Education, The Arts, Science, English Language Arts, Social Studies, and Mathematics) for K-12 students in Minnesota. Beginning in 2017 computer science was identified as an important skill and each standard development committee has used the Minnesota Information and Technology Educators of Minnesota (ITEM) Standards, The K-12 Computer Science Framework, and the Computer Science Teachers Association K-12 Computer Science Standards to explore connections to their respective content area. Computer science content and practices are integrated at the benchmark level.

See the document below for the Minnesota K-12 Integrated Computer Science Benchmarks, from the Minnesota Department of Education.

Minnesota K-12 Integrated Computer Science Benchmarks

Vision for CS Education

We believe in CS because…

  • It is a connection to the world and individual communities that help promote lifelong learners through agency, autonomy, and future pathways.
  • It is a means between being able participate in the world on an individuals own terms.
  • It will improve the lives not just of the individual but help the community as a whole.
  • It is an opportunity to preserve, promote, and celebrate our culture and language for generations to come.

Future Endeavors…

Our goal is to continue Computer Science Education throughout our school to provide the students with a deep foundation of knowledge and experience.

We hope to provide the future with Computer Scientists who have a curiosity to explore a variety of CS fields, enabling them to increase career opportunities and better serve our communities.

Common Terms

CONCEPTS

Logic - Predicting and analysing

Evaluation - Making judgements

Algorithms - Making steps and rules

Patterns - Spotting and using similarities

Decomposition - Breaking down into parts

Abstraction - Removing unnecessary detail

APPROACHES

Tinkering - Changing things to see what happens

Creating - Designing and making

Debugging - Finding and fixing errors

Persevering - Keeping going

Collaborating - Working together

Source Document